Far Cry 5

On Far Cry 5 as a Senior Level Designer, I was given and sought after content to own. Primarily, I played a leadership role for all Outposts in the region where Ubisoft Toronto was given ownership. Additionally, I was given content to fill out more of the open world which included owning 3 side missions that became available when liberating the outposts. I also took it upon myself to own the Road Network which involved working alongside Art, AI and Direction to achieve the best results.

Outposts

  • Conception, reference gathering, block-out, iteration, AI Realization, and bug fixing.
  • Worked along Level Artist in achieving the above points.

Racing – Clutch Nixon

  • Worked autonomously and independently from conception, track layout, iteration, and bug fixing.
  • Prototypes of early track and gate functionality.

Side Missions

  • Conception, block-out, scripting, iteration, pacing, and bug fixing.

Roads

  • Worked along World Level Art Director to achieve vision while designing the road system in the Toronto Region
  • Set dressing and designing of key intersections and locations.
  • Polished road network for best experience
  • AI Debugging road network

Content