Ted McIlwain
Associate Level Design Director
Toronto, Canada

Summary

I’m currently working as an Associate Level Design Director at Ubisoft Toronto on Far Cry 6. Prior to being a director, I was leading a team dedicated to Far Cry 6 Outposts. My previous title contributions include Far Cry 5, Far Cry Primal, Warframe, Halo 4 DLC, and Star Trek.

My interests going forward are to build and maintain strong, passionate teams built on agency and autonomy. Games are meant to be fun to build and play.

Skills

World Building Level Layout Visual Scripting Debugging Problem Solving Team Building Project Scoping Leadership

Productions

    • Video Game
      Far Cry 6
    • Year
      2021
    • Role
      Associate Level Design Director / Team Lead Level Designer
    • Company
      Ubisoft Toronto
    • Video Game
      Far Cry 5
    • Year
      2018
    • Role
      Level Designer
    • Company
      Ubisoft Toronto
    • Video Game
      Far Cry Primal
    • Year
      2016
    • Role
      Level Designer
    • Company
      Ubisoft Toronto
    • Video Game
      Warframe
    • Year
      2013
    • Role
      Level Designer
    • Company
      Digital Extremes
    • Video Game
      Halo 4 – Crimson Map Pack / Spartan Ops DLC
    • Year
      2012
    • Role
      Level Designer
    • Company
      Digital Extremes
    • Video Game
      Star Trek
    • Year
      2013
    • Role
      Level Designer
    • Company
      Digital Extremes

Experience

  • Associate Level Design Director at Ubisoft Toronto
    July 2020 – Present
  • Team Lead Level Designer at Ubisoft Toronto
    January 2018 – July 2020
  • Level Designer at Ubisoft Toronto
    February 2015 – January 2018
  • Level Designer at Digital Extremes
    November 2010 – February 2015
  • Level Designer/Artist at CSPromod
    March 2007 – June 2011