Summary
I presently guide a small team as a Level Design Director at Ubisoft Toronto, where I am deeply involved in the Splinter Cell: Remake. Prior to my current director role, I led a team focused on crafting the intricate Outposts, Treasure Hunts, and the Open World experiences for Far Cry 6. During that title, it led into becoming an Associate LD Director. My portfolio extends across various acclaimed titles, including FarCry 5, FarCry Primal, Warframe, Halo 4 DLC, and Star Trek: The Video Game.
As I look towards the future, my passion lies in building and nurturing dynamic teams founded on principles of agency, ownership, and autonomy. I firmly believe that the essence of game development lies in the enjoyment of both creating and playing these interactive experiences with a keen eye to putting the player first.
Skills
Productions
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Video GameSplinter Cell: Remake
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YearTBD
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RoleLevel Design Director
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CompanyUbisoft Toronto
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Video GameFar Cry 6
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Year2021
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RoleAssociate Level Design Director / Team Lead Level Designer
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CompanyUbisoft Toronto
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Video GameFar Cry 5
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Year2018
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RoleLevel Designer
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CompanyUbisoft Toronto
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Video GameFar Cry Primal
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Year2016
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RoleLevel Designer
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CompanyUbisoft Toronto
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Video GameWarframe
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Year2013
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RoleLevel Designer
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CompanyDigital Extremes
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Video GameHalo 4 – Crimson Map Pack / Spartan Ops DLC
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Year2012
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RoleLevel Designer
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CompanyDigital Extremes
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Video GameStar Trek
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Year2013
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RoleLevel Designer
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CompanyDigital Extremes
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Experience
- Level Design Director at Ubisoft TorontoJuly 2022 – Present
- Associate Level Design Director at Ubisoft TorontoJuly 2020 – June 2022
- Team Lead Level Designer at Ubisoft TorontoJanuary 2018 – July 2020
- Level Designer at Ubisoft TorontoFebruary 2015 – January 2018
- Level Designer at Digital ExtremesNovember 2010 – February 2015
- Level Designer/Artist at CSPromodMarch 2007 – June 2011