Summary
I’m currently working as a Level Design Director at Ubisoft Toronto on Splinter Cell: Remake. Prior to being a director, I was leading a team dedicated to Far Cry 6 Outposts, Treasure Hunts and the Open World. My previous title contributions include Far Cry 5, Far Cry Primal, Warframe, Halo 4 DLC, and Star Trek: The Video Game.
My interests going forward are to build and maintain strong, passionate teams built on agency, ownership and autonomy. I believe games are meant to be fun to build and play.
Skills
Productions
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Video GameSplinter Cell: Remake
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YearTBD
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RoleLevel Design Director
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CompanyUbisoft Toronto
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Video GameFar Cry 6
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Year2021
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RoleAssociate Level Design Director / Team Lead Level Designer
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CompanyUbisoft Toronto
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Video GameFar Cry 5
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Year2018
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RoleLevel Designer
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CompanyUbisoft Toronto
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Video GameFar Cry Primal
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Year2016
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RoleLevel Designer
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CompanyUbisoft Toronto
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Video GameWarframe
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Year2013
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RoleLevel Designer
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CompanyDigital Extremes
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Video GameHalo 4 – Crimson Map Pack / Spartan Ops DLC
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Year2012
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RoleLevel Designer
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CompanyDigital Extremes
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Video GameStar Trek
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Year2013
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RoleLevel Designer
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CompanyDigital Extremes
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Experience
- Level Design Director at Ubisoft TorontoJuly 2022 – Present
- Associate Level Design Director at Ubisoft TorontoJuly 2020 – June 2022
- Team Lead Level Designer at Ubisoft TorontoJanuary 2018 – July 2020
- Level Designer at Ubisoft TorontoFebruary 2015 – January 2018
- Level Designer at Digital ExtremesNovember 2010 – February 2015
- Level Designer/Artist at CSPromodMarch 2007 – June 2011