Ted McIlwain
Level Design Director
Toronto, Canada

Summary

I presently guide a small team as a Level Design Director at Ubisoft Toronto, where I am deeply involved in the Splinter Cell: Remake. Prior to my current director role, I led a team focused on crafting the intricate Outposts, Treasure Hunts, and the Open World experiences for Far Cry 6. During that title, it led into becoming an Associate LD Director. My portfolio extends across various acclaimed titles, including FarCry 5, FarCry Primal, Warframe, Halo 4 DLC, and Star Trek: The Video Game.

As I look towards the future, my passion lies in building and nurturing dynamic teams founded on principles of agency, ownership, and autonomy. I firmly believe that the essence of game development lies in the enjoyment of both creating and playing these interactive experiences with a keen eye to putting the player first.

Skills

World Building Open World Level Layout Visual Scripting Debugging Problem Solving Team Building Project Scoping Leadership Vision Guidance

Productions

    • Video Game
      Splinter Cell: Remake
    • Year
      TBD
    • Role
      Level Design Director
    • Company
      Ubisoft Toronto
    • Video Game
      Far Cry 6
    • Year
      2021
    • Role
      Associate Level Design Director / Team Lead Level Designer
    • Company
      Ubisoft Toronto
    • Video Game
      Far Cry 5
    • Year
      2018
    • Role
      Level Designer
    • Company
      Ubisoft Toronto
    • Video Game
      Far Cry Primal
    • Year
      2016
    • Role
      Level Designer
    • Company
      Ubisoft Toronto
    • Video Game
      Warframe
    • Year
      2013
    • Role
      Level Designer
    • Company
      Digital Extremes
    • Video Game
      Halo 4 – Crimson Map Pack / Spartan Ops DLC
    • Year
      2012
    • Role
      Level Designer
    • Company
      Digital Extremes
    • Video Game
      Star Trek
    • Year
      2013
    • Role
      Level Designer
    • Company
      Digital Extremes

Experience

  • Level Design Director at Ubisoft Toronto
    July 2022 – Present
  • Associate Level Design Director at Ubisoft Toronto
    July 2020 – June 2022
  • Team Lead Level Designer at Ubisoft Toronto
    January 2018 – July 2020
  • Level Designer at Ubisoft Toronto
    February 2015 – January 2018
  • Level Designer at Digital Extremes
    November 2010 – February 2015
  • Level Designer/Artist at CSPromod
    March 2007 – June 2011