Tuesday, July 6th, 2010
As some may have heard, the map contest has been extended, with that some of the mappers are quite upset. Myself somewhat included. Many mappers poured a lot of time and energy into submitting before July 5th. Now it is extended 2 months to Aug 30th. Anyways, Ive now decided to quite drastically up my ante and make some custom textures, and give the map some proper detail work.
I will be releasing my custom textures after the map is released for anyone who is interested, I will post some WIP of them as I go along as well.
If you want to download the 1st submitted map : download
Tuesday, June 22nd, 2010
So here’s some more pictures of the map progression. I hope to have a scrim ready map by the end of the week. and to work out as many bugs as possible before submission.
Tuesday, June 15th, 2010
In case you haven’t heard, the Arbalet Cup organization is hosting a mapping contest for their upcoming e-sports tournaments. With this, they announce a $5000 purse. $3k for 1st place, and $2k for 2nd. What they wanted to see as far as theme was vague but leaning towards de_inferno. (cpl_strike, cpl_fire as well)
So I decided to throw my hat into the ring for a chance at this. Since coming off de_lite, my old hammer days I thought were numbered but with the resurgence in 1.6 becoming strong I thought I should stick around for at least this map. And from this I’ve had a lot more questions regarding a 1.6 port of de_season. Which I will say is in production, and will come after the Arbalet Mapping Contest. Now I’ll cut to the chase and show some WIP pictures. The drawn layout has changed slightly*