About Me

Ted McIlwain

Hello, my name is Ted McIlwain. I am a Level Designer and Environment Artist from Canada, with 5 years experience in World Building and Level Design. Currently residing in Thunder Bay, Ontario, after graduating from IADT Toronto (International Academy of Design & Technology) in 2009.

I have a passion for video games and their environments, so please check out my work, and enjoy!

Contact Me

email Email
twitter Twitter
vimeo Vimeo
ln LinkedIn

My Portfolio

Environment Art
Counter-Strike: Source | Multi-player Level | de_lite (WORK IN PROGRESS)
Originally a level for Counter-Strike 1.6 competitive play, and created for ESEA and the community by myself. The original map idea was discussed by a panel of top players and community members to attempt a arena top pick. Knowing the restrictions for competitive mapping, I knew it would never get the justice it deserves on goldsrc engine. This rendition includes custom textures and models created by myself, and stock Half-Life 2 and CS:S assets. For more media check out my blog.
Counter-Strike: Source | Multi-player Level | de_greene
A level designed and first worked on by my friend, Joe "lasrever" Greene and his friend DNvCross. The map never saw the proper completion and I was asked to finish it up. I took the existing map and gutted it, keeping most of the original layout intact. From there I gave it a streamlined Valve de_prodigy look. As this map continues in de_prodigy's environment, I thought it would be beneficial to stay with that theme. I was very satisfied with the final look and overall game play.
Download
Half-Life 2 | Single Player Level
Level designed and created for a school project. (IADT Level Design Class) From Sketching up concepts to blocking the map out to Testing to detail. Fully scripted and playable solely for Single-Player mode. The environment is set in the Half-Life 2 universe and you play as Gordon Freeman.
Source Files
Day of Defeat: Source | Multi-player Level | dod_schlag
A map created for the game Day of Defeat: Source on Valve's Source Engine. Partially inspired by Band of Brothers Episode 3: Carentan assault, while the rest was drawn up along the lines of a small country town. Environment mostly comprised of Valve's DOD:S assets, but also included is a couple community made assets; As well it includes some custom materials and props including a modular cafe rail, made by myself, shown below in the models section.
Download
Day of Defeat: Source | Multi-player Level | dod_jocund
A map ported from Day of Defeat 1.3 to Day of Defeat: Source. With authors permission I brought a personal favourite custom community map to the newer game version. Although I changed some key areas, the layout and game play virtually stayed the same. But adding details was the major differences as the engine allows you to have a much deeper, more immersive environment.
Download
Counter-Strike: Source | Multi-player Level | de_season
A level designed from a concept that had been inspired by pivotal areas in current stock and competitive Counter-Strike maps. Season was constructed with a main premise in mind; balance, and so far has exceeded all of my expectations in community acceptance. (Counter-Strike: Source and CS:Promod) Mostly comprised of Counter-Strike:Source and Half-Life 2 assets, the map puts you into a mill/industrial style environment. I had also created some custom brick textures as well as wall decals.
Download
Counter-Strike: Source | Multi-player Level | de_cpl_strike
Map ported from Counter-Strike 1.6 to Counter-Strike: Source for CPL (Cyber-Athlete Professional League) / CAL (Cyber-Athlete Amateur League).
Download
Source | Scenes
Half-Life 2: Modification | CSPromod | Multi-player Levels
cspromod maps Preview video
visit Website
Old Models

Resume

View my html resume here

Personal & Contact Information

Born: 30/12/1986, Thunder Bay, Ontario Canada

Residing: Thunder Bay, ON, Canada

Email: ted.mcilwain@gmail.com

Phone: CA 18072520755

Objective

Seeking a challenging, exciting, and rewarding career with a progressive organization; which will utilize my skills, abilities and education in video game development.

Skillset

1. Software knowledge:

  • - Valve Hammer
  • - Adobe Photoshop
  • - Autodesk 3dsMax
  • - XSI Mod Tools
  • - UDK

2. Coding Languages:

  • - HTML and CSS
  • - c++ (intermediate)

3. Languages:

  • - English

Education

International Academy of Design & Technology (Toronto, ON, Canada)

Video Game Design and Development Diploma 2007-2009

Lakehead Univeristy (Thunder Bay, ON, Canada)

1 year completion of Biology BSc 2005-2006

St. Patrick's High School (Thunder Bay, ON, Canada)

Secondary School Diploma 1999-2004

Job History

Website Designer and Developer (link)

EMMEDIA Group 2005-Present

  • - Design and create web-pages
  • - Environment & Level design
Paint Salesman & Consultant

Northern Decorating Supplies LTD 2009-Present

  • - Paint Consultation
  • - Paint Matching
  • - Various building maintenance
Game Developer

The Fire Alchemist 2009 (link)

  • - 3D Character modeler
  • - Custom Rigging and Skeleton
  • - Character Animation
Level Designer

E-Sports Entertainment LLC 2009 (link)

  • - Created competitive level for Counter-Strike 1.6
  • - Custom texture creation
  • - Level criticized from top Counter-Strike players and adjusted from those inputs

Volunteer

Counter-Strike Professional Modification (CS:Promod) (link)

HL2 Modification

Lead Level Designer 2007-present
  • - World Building (Valve Hammer Editor)
  • - Environment Modeller and Texturing
  • - XSI Biped Rigging & Animation

Experience

Participation in a team based HL2 modifcation and level recreation for Counter-Strike:Professional Modification. (HL2 Modification)


Team based game creation at IADT.

Half-Life 2 Modification (Warfare) download
  • - World Building (Valve Hammer Editor)
  • - Small SDK code changes (ironsights, team menu, deathmatch)
  • - Environment Modeller and Texturing
  • - Autodesk 3DS Max Biped Rigging & Animation
  • - Character Modelling, Weapon Modelling, Rigging, & Texturing
Ogre Open Source Engine download
  • - Coded Simple Race Game
  • - Modelling

Interests

Include: Level Design, Golf, Hockey, Video gaming, Bicycling, Music, and Guitar.